AI Insights · Timothy · October 2024
Top 5 Horror Games on Android in Europe Q3 2024
Discover the performance of Europe's top horror games on Android in Q3 2024, with insights into their downloads, revenue, and active users.
In the third quarter of 2024, the top horror games on Android in Europe demonstrated varying trends in terms of downloads, revenue, and active users, according to data from Sensor Tower.
Myths of Moonrise from StarFortune showed a consistent rise in weekly revenue, beginning at approximately $47.8K in early July and peaking at around $58.5K by late August. Weekly downloads were highest mid-July at roughly 27.6K, but they gradually declined to about 18.3K by the end of September. The game's weekly active users started at 83.9K and saw a mild fluctuation, ending the quarter at around 83.1K.
Game of Vampires: Twilight Sun from DreamPlus Games experienced an upward trend in weekly revenue, reaching a high of approximately $53.7K in late August. Downloads were robust, peaking at about 53.7K in the same period, before tapering off to 32.8K at the end of September. The game maintained a strong active user base, increasing from 199.2K to a peak of 236.1K before settling at 202.4K.
Mystery Matters by Playrix saw its weekly revenue fluctuate between $38.1K and $50.9K, with a noticeable peak in the final week of September at $45.9K. The game observed a surge in downloads, especially in the last week of September, reaching 11.1K. Active users climbed from 68.3K at the start to 78.5K by the quarter's end.
Identity V by NetEase Games had a notable peak in weekly revenue of $97.4K in early August, although it later declined to $18.4K by the end of the quarter. Downloads saw a modest increase in early August to 5.3K, but concluded the quarter at 2.4K. Active users began at 60.6K, reaching a peak of 61.4K in early August, before closing the quarter at 50.5K.
Tokyo Debunker from ZigZaGame Inc. had a peak revenue of $39.4K in late July, with a relatively stable trend thereafter, ending at $26.3K. Downloads reached their highest at 7.9K in late July, but fell to 3.9K by the end of September. Active users fluctuated during the quarter, starting at 17.6K and ending at 12.5K.
These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market in Europe, with each game exhibiting unique patterns in user engagement and monetization. More detailed analytics and insights are available on the Sensor Tower platform.